The Boar Hunt

The Boar Hunt (CR 2)
This event occurs whenever the PCs decide to pay a
visit to the Rusty Dragon to take up Aldern Foxglove’s
invitation after they saved him from certain “goblining.”
If they don’t visit him, he seeks them out 1d3 days after
the goblin raid. Before he returns to his townhouse in
Magnimar in a few more days, he is hoping to go on a
boar hunt in nearby Tickwood Forest, and would like to
invite along the PCs. If they decline the offer, he seems
disappointed but covers it quickly with a shrug. True to
his word, he gives the PCs a reward of 50 gp for saving his
life, then invites them to stop by his home in Magnimar
the next time they’re in town.
Whether they agree to the hunt at the Rusty Dragon or
after Aldern seeks the PCs out on his own, the hunt itself
takes place in nearby Tickwood. Aldern gladly buys each
PC his own mount from Goblin Squash Stables, then
eagerly leads the PCs and his three menservants west
over [[Tanner’s Bridge]] and along the southern banks of
the Turandarok River.
It’s a mile-and-a-half ride to Tickwood Forest, just
north of the upthrust limestone escarpment known as
the [[Devil’s Platter]]. Despite its ominous name, Tickwood
is actually a relatively safe woodland, one well known to
be the home of wild boars, deer, firepelt cougars, and
the rare giant ticks for which the wood is named—but
no goblin tribes dwell within its boundaries.
The ride to Tickwood takes about half an hour, and
you can take advantage of this time to build up Aldern’s
character. He’s a charming conversationalist, well read
and with a seemingly endless cache of stories about the
high life in Magnimar. He’s more interested in the PCs,
though, and you can use Aldern’s interest in the PCs to
help the players further establish small details about
their characters. Who are they? Where are they from?
How long have they been fighting goblins? Do they have
any harrowing tales of their adventures? In particular,
Aldern should be interested in the PC he was taken with
in their previous encounter. Preferably, this should be an
attractive female character, in which case his attention
should seem like friendly flirting. If instead his attentions
are on a character who seemed especially good at fighting
goblins, his attention should almost seem like a desperate
attempt to “learn how to be a hero.” Play up his attentions
as friendly at first, but by the time the PCs finish the
hunt, they should feel a little bit annoyed or disturbed at
Aldern’s seemingly growing obsession.
Feel free to make as much or as little of the actual boar
hunt as you wish. The boars of Tickwood are typical
specimens of their ilk—ill tempered and quick to attack
anyone who intrudes upon their territory. Aldern invites
them back to the Rusty Dragon that evening, where he
hands the boar over to Ameiko to cook for a big dinner
(see “Trouble at the Rusty Dragon”).

TICKWOOD BOAR 600 XP CR 2 HP 18

XP 600
N Medium animal
Init 0; Senses low-light vision, scent; Perception +6
DEFENSE
AC 14, touch 10, flat-footed 14 (
4 natural)
hp 18 (2d8+9)
Fort 6, Ref +3, Will +1
Defensive Abilities ferocity
OFFENSE
Speed 40 f.
Melee gore +4 (1d8
4)
STATISTICS
Str 17, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Base Atk +1; CMB +4; CMD 14
Feats Toughness
Skills Perception +6
ECOLOGY
Environment temperate or tropical forests
Organization solitary, pair, or group (3–8)
Treasure none
Much more ill-tempered and dangerous than their
domesticated kin, boars are omnivorous creatures common
to temperate forests, although they are not unknown
in tropical climes. Other variants exist
as well, such as the particularly ugly
warthogs that dwell in tropical plains
and savannahs. Boars are often hunted
for their f lesh, which is considered
delicious by most humanoids. Those
who hunt boars often do so with a
special spear fitted with a cross
beam to prevent an impaled boar
from pushing forward along
the spear shaft to gore its
tormentor.
The boar’s stubborn
nature and habit of eating
even bones makes it well suited as
a pet for certain folk. Many thieves’
guilds keep boars for the disposal
of bodies, while orc tribes let them
run loose in their lairs, where they
do a relatively good job at keeping
these warrens clean of refuse.
A boar is four feet long and
weighs 200 pounds.
 

The Boar Hunt

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